How does latios evolve




















TM Move Type Cat. PP TM Hyper Beam. Giga Impact. Solar Beam. Thunder Wave. Light Screen. Icy Wind. Steel Wing. Rain Dance. Sunny Day. Shadow Claw. Psycho Cut. Magic Room. Mystical Fire. Air Slash. Breaking Swipe. Body Slam. Ice Beam. Tri Attack. Sleep Talk. Baton Pass. Shadow Ball. Future Sight. Dragon Claw. Calm Mind. Dragon Dance. Aura Sphere. Energy Ball. Grass Knot. Ally Switch. Parent Move Type Cat. Moves marked with a superscript game abbreviation can only be bred onto Latias in that game.

Game Move Type Cat. Dual Wingbeat. Scale Shot. Move Type Cat. Charge Beam. Double Team. Dream Eater. Fury Cutter. Hone Claws. Laser Focus. Last Resort. Magic Coat. Psych Up. Role Play. Shock Wave. Sucker Punch. Water Pulse. Friend Area : Southern Island. Recruit rate : 0. In return, it harshly lowers the target's Attack and Sp.

Atk stats with those of the target's. The target is easier to hit for three turns. The attack varies in intensity. It may also leave the target with paralysis. Its chance of failing rises if it is used in succession. It may also reduce the target's Sp.

Def stat. It may also make the target flinch. The more the user's stats are raised, the greater the damage. TM02 Dragon Claw 80 15 -- The user slashes the target with huge, sharp claws. TM03 Psyshock 80 10 -- The user materializes an odd psychic wave to attack the target.

This attack does physical damage. Atk and Sp. Def stats. In the wild, the battle ends. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM13 Ice Beam 90 10 10 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks.

TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM19 Roost -- -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.

TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM22 Solar Beam 10 -- A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. TM24 Thunderbolt 90 15 10 A strong electric blast is loosed at the target.

TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. TM26 Earthquake 10 -- The user sets off an earthquake that strikes those around it. TM27 Return?? TM29 Psychic 90 10 10 The target is hit by a strong telekinetic force. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target.

It may also lower the target's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes.

The attack lands without fail. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM51 Steel Wing 70 90 25 10 The target is hit with wings of steel. It may also raise the user's Defense stat. Can only be used while asleep.

Protects Latios from attacks for a turn. Low chance of working on consecutive turns. Deals extra damage to targets using Dive. Does double damage if Latios is poisoned, burned, or paralyzed. Atk by one stage.

Sets up a Substitute to block effects and damage. Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense. Will survive any hit with at least 1 HP left this turn. Uses one of Latios's moves at random. Does more damage depending on how heavy the target is. Here are all of the moves that Mega Latios can learn from Move Tutors.

However, there are a few moves that can be taught aside from this. Hits the target two to five times in a row. Mega Latios's Detailed Stats Below you'll find a more detailed table containing Mega Latios's calculated stats , which are the stats that you actually see displayed in game.

Can Mega Evolve from Latias in battle if the Latiosite is held. Stored Power Increases power by 20 for each positive stat modifier Latios has, excluding accuracy or evasion. Recover Restores half of Latios's HP. Tailwind Doubles your whole team's Speed for the next 3 turns. Ally Switch Switches places with Latios for the rest of the battle. Dragon Pulse Damages the target. The lower half of its body is blue with jet-plane wings and fin-like feet. It has a red triangular marking on its chest. By tucking its wings and forelimbs, it can fly faster than a jet.

It has white and blue arms that can be tucked into its body. The upper-half of its body is white. It has triangular ears and a blue face with a white pentagon in the middle. Latios is a male only species; Latias is the female counterpart.

In the fifth movie, Latios had the ability "Sight Sharing" which allowed Latias and people around it to see exactly what Latios was seeing. Oakley also mentioned that it can shape-shift.



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